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Towards Interactive Evolutionary Camouflage Design

IEEE Conference on Games (CoG)20241 citation

R. Ploug, E. Rimer, A. K. S. Petersen, M. Scirea, J. A. Brown

Summary

This paper introduces an interactive evolutionary framework for generating and refining camouflage patterns in game environments. By combining user aesthetic preferences with evolutionary search, the system iteratively improves camouflage designs based on player feedback. The approach demonstrates how human-in-the-loop evolutionary computation can produce visually compelling and contextually appropriate game assets.