Hi, I'm
Emil Rimer
Building things at the intersection of software, games, and learning technology. Holding a MSc in Engineering from the University of Southern Denmark, and currently working at Logos Payment Solutions.
01.About Me
I'm Emil Rimer, a Software Engineer based in Denmark. I work as a Backend Engineer at Logos Payment Solutions and completed my MSc in Game Development and Learning Technology at the University of Southern Denmark in 2025.
My passion lies in building software that matters, whether that's immersive games, tools that help people learn, or just a fun application that brings joy. I love working across the stack, from backend system in C# to modern frontend frameworks like React.
When I'm not coding, I'm at the piano, lifting weights, or deep in a video game. I believe the best engineers are curious about everything!
02.Experience
Backend Engineer
@ Logos Payment Solutions ↗2026 – Present
- ▸Building and maintaining backend services for payment processing infrastructure.
- ▸Working with modern backend technologies and database systems.
Student Assistant, CRM
@ University of Southern Denmark (SDU) ↗2023 – 2025
- ▸Assisted with CRM system development and maintenance.
- ▸Supported faculty and staff with technical needs.
Research Assistant, Software Developer
@ University of Southern Denmark (SDU) ↗2024 – 2025
- ▸Developed software tools to support ongoing research projects.
- ▸Collaborated with researchers to design and implement technical solutions.
Student Developer, Software Development
@ University of Southern Denmark (SDU) ↗2024 – 2025
- ▸Contributed to software development projects within the university.
- ▸Gained practical experience with full-stack development.
Teaching Assistant
@ University of Southern Denmark (SDU) ↗2024 – 2025
- ▸Assisted professors in teaching programming and software engineering courses.
- ▸Provided guidance and support to fellow students.
03.Ventures
Norvia
StartupCo-founder & Developer
- ▹Co-founder of software startup: responsible for architecture, implementation, and iterative product development.
- ▹Owned the full development lifecycle from idea to production-ready solution.
- ▹Navigating rapid iterations, user feedback, and shifting priorities in a startup environment.
- ▹Handles business development, stakeholder dialogue, and cross-product decisions.
04.Education
Master's in Engineering — Game Development and Learning Technology
University of Southern Denmark (SDU) ↗2023 – 2025
- ▸Advanced software development, software architecture, and design patterns.
- ▸Modern web development: React, TypeScript, REST APIs.
- ▸Intelligent software solutions for education, automation, and data analysis.
- ▸Cross-disciplinary collaboration in agile workflows with iterative deliverables.
- ▸Thesis specialization in LLM integration for dynamic NPC dialogue systems (GPT-based).
Bachelor's in Engineering — Game Development and Learning Technology
University of Southern Denmark (SDU) ↗2020 – 2023
- ▸Object-oriented programming and software design principles.
- ▸Client-server applications and database-driven systems.
- ▸Interactive systems and user-driven development of learning technologies.
- ▸Game development with focus on game design and user interaction.
05.Skills
06.Projects
All projectsQuest of Aivengarde
An empirical study and custom Unity prototype investigating how LLM-powered NPC dialogue systems impact player experience.
Solitude
A 3D story-driven Unity game about isolation, childhood imagination, and emotional trauma.
Solitude VR
An empirical exploration of immersion, motion sickness, and gameplay adaptation when porting a 3D third-person voxel game to a first-person Virtual Reality experience.
We Are in Space
A VR learning tool designed for elementary school students to enhance their understanding of astronomy.
MECO
A high-fidelity tablet interface designed to help elderly and dementia patients access and interact with their long-term memories.
FileMind
An AI-powered desktop file management assistant, currently under active development.
07.Publications
Google ScholarOpen-Ended NPC Dialogue Favors Casual Players: A Pilot Comparison of Three LLM-Driven Dialogue Systems
R. Ploug, E. Rimer, A. K. S. Petersen, M. Scirea
Talking to NPCs: Three LLM-Driven Approaches to Dynamic RPG Dialogue
E. Rimer, R. Ploug, A. K. S. Petersen, M. Scirea
Towards Interactive Evolutionary Camouflage Design
R. Ploug, E. Rimer, A. K. S. Petersen, M. Scirea, J. A. Brown
Evolving Camouflages: A User‑Centric AI Approach for Game Aesthetics
R. Ploug, E. Rimer, A. K. S. Petersen, M. Scirea, J. A. Brown
08.Passions & Interests
09.Get In Touch
Open to new opportunities, collaborations, and interesting conversations. Feel free to reach out.