Talking to NPCs: Three LLM-Driven Approaches to Dynamic RPG Dialogue
IEEE Conference on Games (CoG)20251 citation
E. Rimer, R. Ploug, A. K. S. Petersen, M. Scirea
Summary
We explore three distinct architectures for integrating large language models into RPG NPC dialogue: a free-form conversational approach, a constrained slot-filling approach, and a hybrid guided approach. Each system is evaluated on coherence, immersion, and player satisfaction. The paper identifies trade-offs between narrative consistency and conversational freedom, providing design guidelines for game developers adopting LLM-driven dialogue.