I'm Emil Rimer, a Danish engineer with a passion for creating interactive, scalable, and engaging digital experiences. I hold a Master’s degree in Engineering from the University of Southern Denmark, specializing in Game Development & Learning Technology.
I hold both a Bachelor’s and Master’s degree in Engineering with a specialization in Game Development and Learning Technology from the University of Southern Denmark. These programs gave me a strong foundation in software development, game design, learning theory, and user-centered design, blending creativity with technical expertise to solve real-world problems through engaging digital solutions.
Bachelor of Science in Engineering • Game Development and Learning Technology (BSc)
SEP 2020 — JUNE 2023University of Southern Denmark • Odense
Master of Science in Engineering • GameDevelopment and Learning Technology (MSc)
SEP 2023 — JUNE 2025University of Southern Denmark • Odense
During my time at the University of Southern Denmark, I’ve taken on diverse roles across departments: programmer, teaching assistant, researcher, and prototyper. Whether designing engaging game experiences, developing intelligent tools with large language models, or supporting students in technical courses, I’ve continuously explored how technology can inform, inspire, and improve learning. These roles have strengthened my skills in technical communication, user-centered design, and creative problem-solving across academic and practical contexts.
Over the course of my studies, personal projects, and professional work, I’ve gained hands-on experience with a variety of development tools and technologies. From front-end design and back-end architecture to game engines and embedded systems, these are the core technologies I’ve used to build, learn, and grow as a developer.
I bring a broad and versatile skill set shaped by hands-on experience across research, development, and teaching roles. My work combines a strong technical foundation with creative problem-solving, agile development methodologies and user-centered design.
đź’» Full-stack software and web development
🎮 Game development with a focus on mechanics, design, and interaction
đź§ AI and LLM integration for interactive and adaptive systems
🕶️ VR/AR prototyping and immersive learning environments
🤖 Hardware, robotics, and IoT experimentation
🔍 Usability testing, iterative design, and user-centric development
🛠️ Agile methodologies, project management, and collaborative teamwork
I’m passionate about developing things from scratch, taking an abstract idea and turning it into a tangible, functional product. I love the process of creating fun, interactive tools that are not only engaging but also meaningful to use. At the core of my work is a drive to build user-centered solutions to complex problems, tools that help others explore, learn, and create with ease.
With my studies complete, I’m looking for full-time roles that challenge me both technically and creatively. I’m especially excited about opportunities involving:
I’m eager to join a team where I can contribute meaningful solutions, continue learning, and help build engaging and impactful digital experiences!